![]() ![]() The formats supported for exporting your work include OBJ, STL, MHX and DAE, which means that they can be loaded in other design software like Collada or Blender.Īll in all, MakeHuman is indeed a strong contender and can prove to be a reliable solution for anyone interested in creating three-dimensional models. The view is also customizable and there are 2 quick buttons to bring the face closer or zoom out to a global view. As an example of how detailed the options are in MakeHuman, only for the model's mouth there are over a dozen different poses you can adjust. Insofar as the clothing is concerned, there are some basic elements that can be added to the design, while the facial expressions can be modified to your liking. There is also a generous library of accessories and faces that can be added onto a model. The detailing can be done at all levels, starting from more generic features like gender, age, weight or height, up to the tiniest detail like the eyebrow characteristics. ![]() Very easy to use, with all the functions neatly organized under their corresponding tabs, MakeHuman should be a nice treat for all those who need to build some models with minimal efforts and loads of customizations available. If you are looking for such a utility that you can use to mold such humanlike representations, a software solution like MakeHuman could be exactly what you need.Īlthough the installation can take quite a while because of the numerous textures, plugins and additional elements that you will need in your designs, the interface that will greet you as soon as you open the application is well worth the wait. txt file the parameters f.write("muscle %.3f\r\n" % human.getMuscle() + "sex %.3f\r\n" % human.getGender() + "bodyprop %.3f\r\n" % human.getBodyProportions() + "weight %.3f\r\n" % human.getWeight() + "age %.3f\r\n" % human.Creating 3D models, especially those of humanoid form, is a quite difficult job, particularly if the right tools are not at hand. ![]() filename = mh.getPath('render/female_render') + '/' + 'F' + str(sex) + '_' + str(i) + '.png' ('Rendering').getTaskByName('Viewer').image.save(filename) #write on the. #select a random number from vector above, to insert into the for loop tMuscle(random.choice(rand_wheel_muscle)) tWeight(random.choice(rand_wheel_weight)) tBodyProportions(random.choice(rand_wheel_value)) tBreastSize(random.choice(rand_wheel_breast)) tBreastFirmness(random.choice(rand_wheel_value)) tAge(random.uniform(0.6,0.8)) tHeight(0.6) WHR_mod.setValue(random.choice(rand_wheel_WHR)) hips_mod.setValue(random.choice(rand_wheel_hips)) human.applyAllTargets() # Render. Posts: 4 Joined: Fri 8:55 pm Top Re: makehuman 0.9.1 for Ubuntu 9.04 by joepal Tue 6:58 am The old code branch is still available at source forge. apt install libsdl2-dev libglew-dev libglm-dev libphysfs-dev libgtk-3-dev. Install dependencies under Debian and derivatives e.g. Sex = 0 i = 0 for i in range(1,131): for sex in np.arange(0,0.4,0.1):Īnim=bvh_file.createAnimationTrack(human.getBaseSkeleton()) human.addAnimation(anim) tActiveAnimation(anim.name) tToFrame(0,update=False) tPosed(True) tGender(sex) MyHumanoid is a modernized fork of MakeHuman 0.9.1. #loop 130 times 4 intervals of femininity from 0 very feminine to 0.3 (1 is very masculine, #0.5 is androgynous) txt file where you will store the parameters f= open("/Users/ciao/Documents/MakeHuman/v1/render/female_render/female_models_parameters.txt","a+") #insert your path aboveīvh_file=bvh.load(posedir + pose + ".bvh", "auto") #get the modifier for hips circumference #vary from -1 to 1 hips_mod = human.getModifier('measure/measure-hips-circ-decr|incr') #get the modifier for waist to hip ratio #vary from -1 to 1 WHR_mod = human.getModifier('measure/measure-waisttohip-dist-decr|incr') Rand_wheel_value = #generates a vector with distinct decimal values #create vectors for modifiers with the values you want them to assume ed(0) # set random seed to 0 Settings = dict() settings = G.app.scene settings = True settings = (800, 800) settings = False #make sure this path corresponds with the folder with the poses in makehuman installation #folder posedir = "/Applications/MakeHuman.app/Contents/Resources/data/poses/" human = G.app.selectedHuman global settings #set the camera in a frontal position G.(0) G.(5.0) G.() G.(1.1) Global bvh global mh2opengl global gui3d global posedir global human global bodyZones global MHScript Import mh2opengl import gui3d import numpy as np import random ![]() #import useful libraries, if you don't have them install them with pip import sys import bvh (G.()+'/plugins/4_rendering_opengl') ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |